Draft:Pix and Bit's First Game Design Document: Difference between revisions

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====Friends====
====Enemies====
*The Keyster, a fat six-legged hamster hiding inside keyholes ready to swallow keys of unsuspecting keyholders.
 
====Bosses====
*Sorcerer King Girnigoe (based on kyunastralgoat's Girnigoe)
* [[Triks (character)|Triks]] & [[Hit (character)|Hit]]
*[[CaptainTriks Coriander& SlantreauxHit (based on Jpepwepy's [[Triks (character)|Captain Coriander SlantreauxTriks]] &and [[Professor ParsleiHit (character)|Professor ParsleiHit]])
*Cilantro Sky-Pirates (based on Jpepwepy's [[Captain Coriander Slantreaux (character)|Captain Coriander Slantreaux]] and [[Professor Parslei (character)|Professor Parslei]])
 
==Graphical User Interface ==
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|On-click buttons:
 
*'''New Save'''; this option prompts the players to type in a new name for the save,
*'''New Save'''
*'''Load Save'''; this should open a new window with a list of saves showing the name, the progress reached in collectibles, time spent and in the place saved in.
*'''Load Save'''
*'''[[Pix and Bit's First Game Design Document/Options|Options]]''' is sub-menu will show a list of sliders, boxes and drop-down menus that will allow the user to change how the program renders itself on their display. This includes (and is not limited to): volume adjustment, color blindness modes, resolution and window scale, windowed/fullscreen mode, viewporting modes (splitscreen and windowed), brightness & contrast, general quality settings, keyboard/controller configuration, etc.
*'''[[Pix and Bit's First Game Design Document/Credits|Credits]]''' loads a new scene with a scroll-down wall of text showing all the people (and the tools they used) whom have contributed to the development of the program.
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===Game Menu===
The '''Game Menu''' is an in-game window that can be opened by pressing the ESC key (on a typical US keyboard) though cannot be loaded in the Main Menu.
is an post-Main Menu in-game window that is opened by pressing the ESC key (on a typical US keyboard), it cannot be opened in the Main Menu instead the ESC key will prompt the player to quit the game. Pressing the ESC during a cutscene pauses it and opens the menu. In all instances of the game
 
*'''Continue'''
*'''New Save Game'''
*'''Load Save'''
*'''[[Pix and Bit's First Game Design Document/Options|Options]]'''
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