Draft:Pix and Bit's First Game Design Document: Difference between revisions
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{{SHORTDESC:Pix and Bit: the Untitled Prototype''' is a 3<sup>rd</sup> person puzzle-action-adventure 2-player co-op 3D platformer, built in the Godot Engine.}}
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__FORCETOC__
== Contents & Sub-pages ==
__TOC__{{Subpages}}
*[[talk:Pix and Bit's First Game Design Document|Discussion]]▼
==Introduction==
In the historical analysis, we will highlight the importance; of the technological and design strives made in early 3D platformers while paying respects to all the developers whom built on the rich 3 decade long tradition, analysing the successes and failures of the genre beginning at the first pioneers (such as Bug!, Super Mario 64, Alpha Waves, Bubsy 3D, etc.) to more modern releases (such as A Hat in Time, Super Lucky Tale, modern Super Mario franchise, etc). The history of individual 3D platformers are analysed in separate essays, their gameplay, stories and aesthetics dissected; hyperlinked to this design document. Due to the inexperience of the author/s of this document, it might take characteristics of a scientific, professional, college and academic paper and possibly something else entirely even indefinable.
==Historical analysis of 3D platformers==
{{gray|Beginning from Alpha Wave. We will learn from the past to avoid the mistakes and build on successes developers have made before us.}}
==Game Overview==
'''Pix and Bit: the Untitled Prototype''' is a 3<sup>rd</sup> person puzzle-action-adventure 2-player co-op 3D platformer, built in the [https://godotengine.org/ Godot Engine].
===Game Theme===
The world of Pix & Bit is set in the far future of a shattered [https://en.wikipedia.org/wiki/Earth Earth], Humans are long gone though ruins of their civilizations are a common occurrence, some used as a settlements for many different species that inhabit the world. The shattered planet is comprised of many floating chunks, ranging from dust clouds (that may coalesce into duststorms) to Moon-sized continental chunks.
=== Game Concept===
The main design pillars of Pix & Bit is Co-op oriented platforming and
*
▲The main design pillars of Pix & Bit is Co-op oriented platforming and Co-op oriented puzzles, both tying in to support the co-op oriented action.
*
*
▲* Example: Rushing into a fight and spamming the basic ATTACK move should not work because enemies will have strengths and weaknesses, they will be immune when you do not exploit their weaknesses, perhaps there is room for difficulty levels.
===Playable Characters===
▲* Puzzles have to involve both of the players solving it together, however in the hub world or more open-ended sections of level some areas will not need the players to be together to access secrets (encouraging them to sometimes split-up)
A playable character is a character that is controllable by a player.
▲* As with combos in combat, there will be combos during platforming, each character offering their up-sides and down-sides when it comes to platforming and how they can aid each other's shortcomings.
====[[GDD1/Bit|Bit]] (Player 2)====
▲== Gameplay ==
===
===
===Non-Playable Characters===
▲=== Chip (Player 1 or 3) ===
====Friends====
====Enemies====
*The Keyster, a fat six-legged hamster hiding inside keyholes ready to swallow keys of unsuspecting keyholders.
===
*Sorcerer King Girnigoe (based on kyunastralgoat's Girnigoe)
*Triks & Hit (based on Jpepwepy's [[Triks (character)|Triks]] and [[Hit (character)|Hit]])
*Cilantro Sky-Pirates (based on Jpepwepy's [[Captain Coriander Slantreaux (character)|Captain Coriander Slantreaux]] and [[Professor Parslei (character)|Professor Parslei]])
==
The '''Main Menu''' is the initial scene that loads after you run the program and all the intro-scenes finish running (Godot Engine logo ex.)
{|
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|On-click buttons:
*'''New Save'''; this option prompts the players to type in a new name for the save,
* '''New Save'''▼
*'''Load Save'''; this should open a new window with a list of saves showing the name, the progress reached in collectibles, time spent and in the place saved in.
* '''Load Save'''▼
*
*
*
| The '''logo''' that would float above all the buttons:[[File:Pixbitweblogo2.png|left|150x150px|placholder logo]]
|}
===Game Menu===
is an post-Main Menu in-game window that is opened by pressing the ESC key (on a typical US keyboard), it cannot be opened in the Main Menu instead the ESC key will prompt the player to quit the game. Pressing the ESC during a cutscene pauses it and opens the menu. In all instances of the game
▲* '''Continue'''
▲* '''Return to Main Menu'''
▲* '''Quit to Desktop'''
▲== External Links ==
[[Category:Documentation]]
▲# GitHub: https://github.com/captaincronch/pix-and-bit
|
Latest revision as of 12:05, 6 December 2023
Script error: No such module "Namespace detect".
Note: This page is dedicated to all the documentation and discussion around the Pix and Bit video game. The page should, as time goes on, form into something more 'professional' and coherent. Try to keep all the informal discussions in the discussions tab.
Contents & Sub-pages[edit | edit source]
Introduction[edit | edit source]
In the historical analysis, we will highlight the importance; of the technological and design strives made in early 3D platformers while paying respects to all the developers whom built on the rich 3 decade long tradition, analysing the successes and failures of the genre beginning at the first pioneers (such as Bug!, Super Mario 64, Alpha Waves, Bubsy 3D, etc.) to more modern releases (such as A Hat in Time, Super Lucky Tale, modern Super Mario franchise, etc). The history of individual 3D platformers are analysed in separate essays, their gameplay, stories and aesthetics dissected; hyperlinked to this design document. Due to the inexperience of the author/s of this document, it might take characteristics of a scientific, professional, college and academic paper and possibly something else entirely even indefinable.
Historical analysis of 3D platformers[edit | edit source]
Game Overview[edit | edit source]
Pix and Bit: the Untitled Prototype is a 3rd person puzzle-action-adventure 2-player co-op 3D platformer, built in the Godot Engine.
Game Theme[edit | edit source]
The world of Pix & Bit is set in the far future of a shattered Earth, Humans are long gone though ruins of their civilizations are a common occurrence, some used as a settlements for many different species that inhabit the world. The shattered planet is comprised of many floating chunks, ranging from dust clouds (that may coalesce into duststorms) to Moon-sized continental chunks.
Game Concept[edit | edit source]
The main design pillars of Pix & Bit is Co-op oriented platforming and puzzles, both tying in to support the action.
- Example: Rushing into a fight and spamming the basic ATTACK move should not work because enemies will have strengths and weaknesses, they will be immune when you do not exploit their weaknesses, perhaps there is room for difficulty levels.
- Puzzles have to involve both of the players solving it together, however in the hub world or more open-ended sections of level some areas will not need the players to be together to access secrets (encouraging them to sometimes split-up)
- As with combos in combat, there will be combos during platforming, each character offering their up-sides and down-sides when it comes to platforming and how they can aid each other's shortcomings.
Gameplay[edit | edit source]
Playable Characters[edit | edit source]
A playable character is a character that is controllable by a player.
Pix (Player 1)[edit | edit source]
Bit (Player 2)[edit | edit source]
Chip (Player 1 or 3)[edit | edit source]
Bug (Player 2 or 4)[edit | edit source]
Non-Playable Characters[edit | edit source]
Friends[edit | edit source]
Enemies[edit | edit source]
- The Keyster, a fat six-legged hamster hiding inside keyholes ready to swallow keys of unsuspecting keyholders.
Bosses[edit | edit source]
- Sorcerer King Girnigoe (based on kyunastralgoat's Girnigoe)
- Triks & Hit (based on Jpepwepy's Triks and Hit)
- Cilantro Sky-Pirates (based on Jpepwepy's Captain Coriander Slantreaux and Professor Parslei)
Graphical User Interface[edit | edit source]
The Main Menu is the initial scene that loads after you run the program and all the intro-scenes finish running (Godot Engine logo ex.)
Intractable elements | Aesthetic elements |
---|---|
On-click buttons:
|
The logo that would float above all the buttons: |
Game Menu[edit | edit source]
is an post-Main Menu in-game window that is opened by pressing the ESC key (on a typical US keyboard), it cannot be opened in the Main Menu instead the ESC key will prompt the player to quit the game. Pressing the ESC during a cutscene pauses it and opens the menu. In all instances of the game
- Continue
- Save Game
- Load Save
- Options
- Return to Main Menu
- Quit to Desktop