Draft:Pix and Bit's First Game Design Document: Difference between revisions

From Pix & Bit Wiki
Jump to navigationJump to search
Content deleted Content added
No edit summary
Line 11: Line 11:


==Introduction==
==Introduction==
{{gray|In the introduction, we will highlight the importance; of the technological and design strives made in early 3D platformers while paying respects to all the developers whom built on the rich 3 decade long tradition, analysing the successes and failures of the genre beginning at the first pioneers (such as Bug!, Super Mario 64, Alpha Waves, Bubsy 3D, etc.) to modern hits (like A Hat in Time, Super Lucky Tale, modern Super Mario franchise, etc). The history of 3D platformers will be analysed in separate essays, their gameplay, stories and aesthetics dissected; then published on separate (sub)pages and hyperlinked to this design document. Due to the inexperience of the author/s of this document, it might take characteristics of a scientific, professional, college and academic paper and possibly something else entirely even indefinable.}}
In the historical analysis, we will highlight the importance; of the technological and design strives made in early 3D platformers while paying respects to all the developers whom built on the rich 3 decade long tradition, analysing the successes and failures of the genre beginning at the first pioneers (such as Bug!, Super Mario 64, Alpha Waves, Bubsy 3D, etc.) to more modern releases (such as A Hat in Time, Super Lucky Tale, modern Super Mario franchise, etc). The history of individual 3D platformers are analysed in separate essays, their gameplay, stories and aesthetics dissected; hyperlinked to this design document. Due to the inexperience of the author/s of this document, it might take characteristics of a scientific, professional, college and academic paper and possibly something else entirely even indefinable.


==Historical analysis of 3D platformers==
==Historical analysis of 3D platformers==