Draft:Pix and Bit's First Game Design Document: Difference between revisions
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== Synopsis for MVP (Minimum Viable Product) == |
== Synopsis for MVP (Minimum Viable Product) == |
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'''Pix and Bit: the Untitled Prototype''' is a 3<sup>rd</sup> person adventure 2-player co-op 3D platformer, built in the [https://godotengine.org/ Godot Engine]. |
'''Pix and Bit: the Untitled Prototype''' is a 3<sup>rd</sup> person puzzle-action-adventure 2-player co-op 3D platformer, built in the [https://godotengine.org/ Godot Engine]. |
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The first goal to achieve 2-player co-op will for it to be local split-screen multiplayer, and when the prototype consolidates into a more coherent product; implement support for LAN and WAN multiplayer with dedicated server hosting or peer-2-peer server hosting. |
The first goal to achieve 2-player co-op will for it to be local split-screen multiplayer, and when the prototype consolidates into a more coherent product; implement support for LAN and WAN multiplayer with dedicated server hosting or peer-2-peer server hosting. |
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The main design pillars of Pix & Bit is Co-op oriented platforming and Co-op oriented puzzles, both tying in to support the co-op oriented action. |
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Example: Rushing into a fight and spamming the basic ATTACK move should not work because enemies will have strengths and weaknesses, they will be immune when you do not exploit their weaknesses, perhaps there is room for difficulty levels. |
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== Gameplay == |
== Gameplay == |
Revision as of 21:23, 8 March 2023
Note: This page is dedicated to all the documentation and discussion around the Pix and Bit video game. The page should, as time goes on, form into something more 'professional' and coherent. Try to keep all the informal discussions in the discussions tab.
PIX AND BIT'S FIRST GAME DESIGN DOCUMENT
Table of Contents
Synopsis for MVP (Minimum Viable Product)
Pix and Bit: the Untitled Prototype is a 3rd person puzzle-action-adventure 2-player co-op 3D platformer, built in the Godot Engine.
The first goal to achieve 2-player co-op will for it to be local split-screen multiplayer, and when the prototype consolidates into a more coherent product; implement support for LAN and WAN multiplayer with dedicated server hosting or peer-2-peer server hosting.
The main design pillars of Pix & Bit is Co-op oriented platforming and Co-op oriented puzzles, both tying in to support the co-op oriented action.
Example: Rushing into a fight and spamming the basic ATTACK move should not work because enemies will have strengths and weaknesses, they will be immune when you do not exploit their weaknesses, perhaps there is room for difficulty levels.