Draft:Pix and Bit's First Game Design Document

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Revision as of 13:37, 19 March 2023 by Tequt (talk | contribs) (→‎Graphical User Interface: A mistake with Credits redirect)
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Note: This page is dedicated to all the documentation and discussion around the Pix and Bit video game. The page should, as time goes on, form into something more 'professional' and coherent. Try to keep all the informal discussions in the discussions tab.


PIX AND BIT'S FIRST GAME DESIGN DOCUMENT

Contents & Sub-pages

List of subpages

Synopsis for MVP (Minimum Viable Product)

Pix and Bit: the Untitled Prototype is a 3rd person puzzle-action-adventure 2-player co-op 3D platformer, built in the Godot Engine.

The first goal to achieve 2-player co-op will for it to be local split-screen multiplayer, and when the prototype consolidates into a more coherent product; implement support for LAN and WAN multiplayer with dedicated server hosting or peer-2-peer server hosting.

The main design pillars of Pix & Bit is Co-op oriented platforming and Co-op oriented puzzles, both tying in to support the co-op oriented action.

  • Example: Rushing into a fight and spamming the basic ATTACK move should not work because enemies will have strengths and weaknesses, they will be immune when you do not exploit their weaknesses, perhaps there is room for difficulty levels.
  • Puzzles have to involve both of the players solving it together, however in the hub world or more open-ended sections of level some areas will not need the players to be together to access secrets (encouraging them to sometimes split-up)
  • As with combos in combat, there will be combos during platforming, each character offering their up-sides and down-sides when it comes to platforming and how they can aid each other's shortcomings.

Gameplay

Pix (Player 1)

Bit (Player 2)

Chip (Player 1 or 3)

Bug (Player 2 or 4)

Graphical User Interface

The Main Menu is the initial scene that loads after you run the program and all the intro-scenes finish running (Godot Engine logo ex.)

Intractable elements Aesthetic elements
On-click buttons:
  • New Save
  • Load Save
  • Options is sub-menu will show a list of sliders, boxes and drop-down menus that will allow the user to change how the program renders itself on their display. This includes (and is not limited to): volume adjustment, color blindness modes, resolution and window scale, windowed/fullscreen mode, viewporting modes (splitscreen and windowed), brightness & contrast, general quality settings, keyboard/controller configuration, etc.
  • Credits loads a new scene with a scroll-down wall of text showing all the people (and the tools they used) whom have contributed to the development of the program.
  • Quit to desktop displays a confirmation window upon click begging the player to stay, with buttons Yes and No underneath the warning, No would close the prompt while Yes would close the program.
The logo that would float above all the buttons:
placholder logo
placholder logo


The Game Menu is an in-game window that can be opened by pressing the ESC key (on a typical US keyboard) though cannot be loaded in the Main Menu.

  • Continue
  • Load Save
  • Options
  • Return to Main Menu
  • Quit to Desktop

External Links

  1. GitHub: https://github.com/captaincronch/pix-and-bit